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Monthly Archive: March 2007
Game Idea: Donut Drop
This is an idea I’ve been thinking about for a while. I was really excited about making a flash game for the PSP last summer when I was working on Sunken Treasure. I could never get Sunken Treasure optimized enough to run at an acceptable speed on the PSP though. I realized that a puzzle game would be much more suited to the PSP’s slow speed. Something slower-paced, with minimal animation should work fine without showing any of the speed limitations.
Development Notes: ‘Love’s Arrow’
After the relative success of my winter-themed game Snow Day I decided to make a game for Valentine’s Day.
Dunkin’ Drop Game
This morning I ran across the Dunkin’ Donuts Dunkin’ Drop Game. At first I was really worried that they had beaten me to my donut game, or at least created something with the same spirit. Fortunately, I was wrong.
Pixel Art
All of my Flash games up until this point have been made using mostly vector graphics. While this looks really nice and keeps the file sizes low, it can also slow the games down quite a bit as Flash has to frequently redraw the images. For my next game I’ve decided to try using pixel graphics.
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