Monthly Archive: July 2006

Development Notes: ‘Roach Attack’

Roach Attack was the first complete computer game that I created. It began as a simple programming exercise to create a representation of a real-world relationship using only the mouse and a plain square. The program I wrote had a...

Keep reading “Development Notes: 'Roach Attack'” »

New Game Ideas

Some ideas for new games that I came up with—Pumpkin’s Dream, Donut Factory, etc.

Keep reading “New Game Ideas” »

Coming Soon: ‘The Lake’

I’m working on a new Flash game that should be ready in a few days.

Keep reading “Coming Soon: 'The Lake'” »

PSM to Kids: Stop Recycling!

The June issue (#111) of PSM featured an article titled “WARNING: Games are Under Attack!”. The article presents the riduculous and irresponsible argument that buying used games will bring the industry to its knees.

Keep reading “PSM to Kids: Stop Recycling!” »

Small Touches Make a Great Game

I’ve begun noticing the small details in my favorite games that make me want to keep playing them. Here are a couple of my observations:

Keep reading “Small Touches Make a Great Game” »

Development Notes: ‘Back to the Garden’

Back to the Garden started out as an idea to make a series of games based on the music of Jason Webley.

Keep reading “Development Notes: 'Back to the Garden'” »

‘Sunken Treasure’ Prototype

I started working on my Sunken Treasure game idea. So far I’ve mostly been trying to figure out the game structure and goals.

Keep reading “'Sunken Treasure' Prototype” »

Like Rabbits

Ideas are like rabbits. You get a couple and learn how to handle them, and pretty soon you have a dozen. —John Steinbeck, novelist, Nobel laureate (1902-1968)...

Keep reading “Like Rabbits” »